About This Game DROD RPG: Tendry's Tale is a 2D puzzle dungeon crawl with RPG, move optimization and resource management elements.DROD RPG combines DROD's puzzle elements, strategy, world and story backdrop with player stats, weapons and armor, one-on-one monster duels, items, custom power-ups and treasure. It was inspired by the classic Tower of the Sorcerer and is similar in flavor to Desktop Dungeons.As a puzzle/logic game, level layouts, items, enemy encounters, and treasures are all hand-crafted to bring you a series of engaging, well thought-out puzzles that are a joy to solve. Navigate through series of interlocking rooms, looking for the exit on each level. Spend hit points and resources wisely to power up and advance. Decide which pre-placed monsters to fight along the way. Battles resolve deterministically according to a clear set of rules. Get rewards from defeating enemies now or come back later when you're more powerful and can take less damage (hint: this is typically the better option).Combining DROD's straight-forward interface and flexible puzzle widgets with the staples of dungeon crawling and resource management makes for a unique, genre-busting gaming experience. Play this game to relax and contemplate, or take advantage of its huge depth and optional elements of challenge and replayability to optimize your score against other Steam players. Along with a powerful level editor, modding capabilities and an enthusiastic player community producing novel puzzle content, this is a game you can enjoy for years.The storyHelp Tendry, a member of the scattered Stalwart Army, escape from entrapment far beneath the surface. He might not be the ideal warrior, but he's got a lot of panache to make up for his lack in prowess. Or at least he's always good for a laugh. Keep him from killing himself in battle long enough to save his homeland of Tueno from the menacing Underground Empire.Key featuresUpgraded version with Steam achievements, leaderboards and auto cloud-sync.13 interlocking puzzle levels of interconnected rooms, filled with monsters, treasure, traps, secrets, and surprises.25 custom swords, shields and special items to discover, each with unique capabilities.Dozens of monster types and boss enemies with varying abilities and behavior.Many other game elements based on DROD's singular logic puzzle experience.Powerful campaign editor. Dozens of high-quality free usermade levels available to play!Active, friendly player community on the Caravel Forum.Deluxe editionContains both DROD RPG and the OST. 7aa9394dea Title: DROD RPG: Tendry's TaleGenre: Adventure, Indie, RPG, StrategyDeveloper:Caravel GamesPublisher:Caravel GamesRelease Date: 12 Feb, 2016 DROD RPG: Tendry's Tale Download] [key] Great game indeed. Have to figure out the best way to get through all the doors and monsters. Using least of health and keys. Friendly interface with unlimited undo in the room and fast save\/load helps you concentrate on solving. While your action is mostly just move in the 8 directions with occasional opportunity to use som a helper item it still provides plenty room for thinking.. DROD RPG was a mistake.I like the DROD series, in concept. And then they go ahead and create puzzles that are just too difficult for me, and I can't skip them. I never got past the 2nd to last area of The City Beneath, they always do this.DROD RPG is like a standard DROD game, except the enemies don't move, ever. When you bump into them or run your sword into them, you start a back and forth of damage until one of you dies. You can get stat ups and better gear in the dungeon. For the most part, it's interesting and somewhat fun.Except it's way too easy to play the game in such a way that the game becomes impossible and you have to restart a room, a floor, even the entire game. There are far too many ways for you to dead-end yourself. The difficulty spikes make it easy to lose all your health. Keys are a limited resource that also make it easy to get locked out of rooms and secrets. And if you want to be thorough and get most of the secrets too? Forget it, even more difficult.I've restarted the 6th floor at least 5 times, restarted the game once, and no matter what I do I keep running into brick walls because of the game design. I wouldn't recommend this game to anyone who isn't pursuing a room by room walkthrough, which doesn't exist and wouldn't be that fun anyway. I've given this game enough chances, I'm uninstalling it.Sorry Caravel Games, but DROD RPG is bad. And I'm less likely to buy games in the series past TCB since your design polices have gone downhill as the years have gone on.. Great game indeed. Have to figure out the best way to get through all the doors and monsters. Using least of health and keys. Friendly interface with unlimited undo in the room and fast save\/load helps you concentrate on solving. While your action is mostly just move in the 8 directions with occasional opportunity to use som a helper item it still provides plenty room for thinking.. To me this is one of the games that feels really unique, like you haven't played anything else like it. It sort of the opposite of Puzzle Quest. In Puzzle Quest, you do RPG things using puzzle mechanics. In DROD RPG, you do puzzle things using RPG mechanics. The whole thing is a giant interconnected puzzle that using deterministic RPG mechanics. The only thing you control is doing things in the right order. The number of choices you have becomes stagering though. It's hard to imagine how a game like this was designed, as it seems like it is extremely balanced. It is possible to play so bad that you have to start the whole game (or at least half of it) over. It happened to me once. It's honestly not as big a deal as it seems though, it's kind of part of the fun. Took me 18 hours to beat.. DROD RPG is not an RPG. It is better than an RPG.In DROD RPG, you have stats, health, gear, and the like. And combat is resolved by just pitting these stats against each other, but it is still not an RPG.For when you boil it down, every enemy has a certain amount of attack, defense, and you have the same. So knowing those stats, you know how much health you lose to fight that enemy. Thus, every enemy is essentially a door that costs health to get through.And now you understand DROD RPG. It is a resource management puzzle game. You explore each level as much as you can, trying to plan out how to increase your stats and spend health wisely, fighting as few enemies as possible until you have found enough upgrades to render the HP costs trivial. It is a tense, careful game of you weighing your options as much as you can before you make a few moves to get some upgrades and then mop the floor mostly clean for the rest of the filthy lucre. The DROD half of the game shows up in a few gate, force arrow, and trap door puzzles here and there, and the puzzle design is quite good, though they are not the focus.The only downside to this design is if you played poorly, you usually have to restart the entire floor. The main game is balanced such that even if you scraped by the last boss with about 3 HP remaining you can still come out ahead on the next floor, so you do not need to break out a spreadsheet to play everything super optimally, but if you screw up, you'll usually have to roll back pretty far. That's not that bad a thing; most of the time is exploration and planning. Once you know what to hit, you can redo a floor pretty quickly.There is one fairly lengthy campaign, broken into two halves with a reset in the middle, with the second half having hugely different design from the first, almost like going from Ys 1 to Ys 2, but the basics are the same. Once you finish with that, you can download custom campaigns from the developer's website, or make your own.. This is a game where you have to use your noggin' to make choices. If you enjoy using judgement and logic to conserve resources effectively, this is a game you will enjoy.If you enjoy optimizing mathematical puzzles under the veil of stat-based RPG, this is a game you will enjoy.This game is like a grid based dungeon crawler, not totally unlike Desktop Dungeons (except not random at all), or Legend of Grimrock (except completely turn-based, with no reflexes required). It's obvious inspiration is Tower of the Sorcerer. You find stuff, stab baddies like goblins and evil brains with a big pointy sword, get stronger, and try to make to the end alive. It's brimming with secrets and you are generally rewarded for not acting rashly, despite the personality of the protagonist.If you have heard of DROD before, be warned that this game is utterly unlike most entires into the DROD franchise. It's a puzzle game of a different sort, but that's not a bad thing. Less pure logic and more judicial logic. It's a slow burner, but a good game, and it's pretty cheap for how long it'll take you to make it to the end alive. Give it a shot!
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