About This Game Protect your planet from alien invaders in this unique RTS experienceReposition Satellites and Manually dictate their targetsManage your Energy reserves to send Satellites into orbit or unleash Planetary PowersBalance the Strengths of each unique Satellite against the weaknesses of aliensKey FeaturesCampaign Mode: 5 Planets, 5 levels each!3 Challenge Levels: Put your tactical satellite skills to the test! Each level features a unique challenge which puts a spin on the Orbit formula.Perfection is possible: Each Campaign & Challenge level features a unique (non-random) sequence of aliens which assault your planet, and a unique set of available Satellites with which to fight them off. By learning the sequence in which enemies attack, it is possible to defend against enemies in an optimal manner and get a 3 Star Rating.4 Endless Modes: Go for the high-score as you fend off an infinite swarm of aliens. These modes auto-save after each wave you complete, so you never lose your progress.Steam Leaderboards: Compare your Campaign, Challenge, and Endless score totals against players from around the WorldUnique Satellites + Enemies: Every Satellite has it's role, every enemy has its weakness. No single Satellite or enemy is just a stronger version of another; this is a game about strategy, not brute-force one-upmanship.Dynamic Difficulty: The better you get at the game, the more the Spawner Systems will challenge you. Replaying Campaign levels will get more difficult the better you get at them.Designed for Desktop: Optimized for Mouse/Keyboard; Orbit: Satellite Defense has shed it's mobile past. Features Keyboard shortcuts for all on-screen buttons. Manual Targeting has been assigned to Right-Mouse button to eliminate the Satellite pop-up Menu, streamlining the overall gameplay experience. 1075eedd30 Title: Orbit: Satellite DefenseGenre: Indie, StrategyDeveloper:Bluish-Green ProductionsPublisher:Bluish-Green Games Inc.Release Date: 26 Mar, 2018 Orbit: Satellite Defense Crack Only The manual quick targeting and pace of the game seems an interesting concept for tower defense. The first missions have a nice pace to it, tho later missions seem to pile on the enemies so fast that it\u2019s isn\u2019t too obvious what you should be doing, as you find yourself overloaded on trying to think of a good strategy to defend your planet.There is no story behind what you are doing, so it lacks any sense of urgency for your mission. Maybe that will come later as it is early access.The enemies are well differentiated and colorful for the player to easily recognize, tho they also lack some character.This is clearly a in progress project. I dont know if the manual targeing mechanic is a strong enough unique feature to stand on it own, but maybe that will change as the game is developed more. If you like fast paced towe defence than give it a shot.. The manual quick targeting and pace of the game seems an interesting concept for tower defense. The first missions have a nice pace to it, tho later missions seem to pile on the enemies so fast that it\u2019s isn\u2019t too obvious what you should be doing, as you find yourself overloaded on trying to think of a good strategy to defend your planet.There is no story behind what you are doing, so it lacks any sense of urgency for your mission. Maybe that will come later as it is early access.The enemies are well differentiated and colorful for the player to easily recognize, tho they also lack some character.This is clearly a in progress project. I dont know if the manual targeing mechanic is a strong enough unique feature to stand on it own, but maybe that will change as the game is developed more. If you like fast paced towe defence than give it a shot.
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